﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OOAD_Project_Engine.Domain.Components;
using OOAD_Project_Engine.Foundation.Interfaces;

namespace OOAD_Project_Engine_TestProject.TestProxyClass
{
    class TestSprite : Sprite, IEntityComponent
    {
        public TestSprite(string source) : base(source, true) { }

        public override void LoadContent()
        {
            //base.LoadContent();
        }

        public override void Draw(Microsoft.Xna.Framework.GameTime gameTime)
        {
            //base.Draw(gameTime);
        }

        public override object Clone()
        {
            return new TestSprite(Source);
        }
    }
}
